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1.72 (Developer Diary) T4CDev

Hier findet ihr das Serverforum für den Dialsoft Clienten (1.7X). Dieser Bereich ist kein RP Bereich, sondern dient für Diskussionen und Fehlermeldungen über diesen Server.
Antworten
Heschal
T4C Development
T4C Development
Beiträge: 29
Registriert: Sa 14. Aug 2010, 06:27

#1

Beitrag: # 24937Beitrag Heschal »

Hi all to Developer Diary,



Chest 2.0/Guild chest 2.0
Here it is here it is, the new version of "Chest or Guild Chest" as you claim! And rightly so! With all the new items added recently including the hundreds of ingredients for business, it quickly became difficult to find in your chest/guild chest.

[ externes Bild ]

Emoticons System 1.0
It is located right of the chat bar and appear above the character when clicked. You can then replace the classic "* Smiles *" with a smiley for example.

[ externes Bild ]

New Elements Of Vegetation
You will come across some new elements of vegetation (trees, ferns,...).

[ externes Bild ]

R.I.P. webpatch.exe vircom and welcome T4C Update!

Yes, after more than 10 years of good (well ..) and loyal service, we bid farewell to our beloved (heu. ..)webpatch! You know there, that thing that sends youpainful and incomprehensible error that prevents youto connect whenever there is an update. But if he whokeeps repeating the same update because it failed todelete the right file! You know where that thing gets you out "FATAL ERROR!" (but still not so) because you had the misfortune to forget to close an instanceof the game before starting the update.

Well apart from that, it's still with him that was able to update the game after all this time so thank you to himanyway! As you can imagine, we do not forget aboutthe updates so we replaced the old with the newwebpatch "T4CUpdate.exe" as follows:

[ externes Bild ]

t gives more info, it's classier and much morefunctional! Farewell to the classic mistake before the updates and most importantly, farewell connection issues that went with it. Farewell also incomprehensibleerror messages and / or hallucinations ("Please send an email to Vircom," hum hum) for messages clear, fairand accurate (as long as you encounter an error). I hope that the step "update" will not be a sore for some of you with this new 100% brand new executable.

Good game!
Zuletzt geändert von Heschal am So 14. Apr 2013, 10:01, insgesamt 5-mal geändert.
Rendos GM

#2

Beitrag: # 24944Beitrag Rendos GM »

Very interesting... but one question: It is possible for us to change the smiley-icons? I think these are very cute for a chat in another game but with the proud characters and their roleplay on our servers the smileys doesn't fit very well.

Auf Deutsch: Ich denke nicht, dass die Smileys gut zu unserem Flair auf dem Server passen. Ich stell mir grad nen mächtigen Sera vor der mich mit nem Smiley fies angrinst uh.. *schüttel* ne danke! Ich hoff, dass man die Grafiken gegen was passenderes austauschen kann.
Zuletzt geändert von Rendos GM am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
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Randal vTara
Stadtwache
Beiträge: 768
Registriert: Do 6. Mai 2010, 19:17
Wohnort: Lichthafen

#3

Beitrag: # 24950Beitrag Randal vTara »

Oder gleich ganz deaktivieren :-)

Anyways thanks for the Chest!
We've kinde been waiting for that since serverstart.
Zuletzt geändert von Randal vTara am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
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trollzertifizierter D4O-Junk
Nessaja Lor
Gelehrter / Gelehrte
Beiträge: 428
Registriert: Sa 29. Mai 2010, 14:51

#4

Beitrag: # 24964Beitrag Nessaja Lor »

Rendos GM hat geschrieben:Very interesting... but one question: It is possible for us to change the smiley-icons? I think these are very cute for a chat in another game but with the proud characters and their roleplay on our servers the smileys doesn't fit very well.

Auf Deutsch: Ich denke nicht, dass die Smileys gut zu unserem Flair auf dem Server passen. Ich stell mir grad nen mächtigen Sera vor der mich mit nem Smiley fies angrinst uh.. *schüttel* ne danke! Ich hoff, dass man die Grafiken gegen was passenderes austauschen kann.


Cool,ein Smile mit herzchenaugen über nessi und im selben moment räum ich die taschen leer *g*
Ne für unser D4O nicht wirklich passend,wir können sowas per RP
Zuletzt geändert von Nessaja Lor am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
Bild



Ungekrönte Königin der Diebe
und Brunnenbesitzerin
Kazim

#5

Beitrag: # 24965Beitrag Kazim »

letztens erst frage ich bull ob er es hinbekommt seine smilies im ooc mal auszuschreiben - grandiose erweiterung diese smilies - need für den ooc chat *g*
Zuletzt geändert von Kazim am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
Saerdna Zardoz
Adeliger / Adelige
Beiträge: 897
Registriert: Mo 17. Mai 2010, 18:36
Wohnort: 65929 Frankfurt

#6

Beitrag: # 24967Beitrag Saerdna Zardoz »

Wenn man sie wirklich nur auf diesen Chat begrenzen kann - kein anderer Channel, kein OH - dann vielleicht. Aber prinzipiell dagegen.
Zuletzt geändert von Saerdna Zardoz am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
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~ Tiefe Wurzeln kleines Wesen ~ Verkünde die Kraft der Erde ~
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Feixel EM
Staffteam
Staffteam
Beiträge: 690
Registriert: Fr 23. Apr 2010, 15:06
Danksagung erhalten: 2 Mal

#7

Beitrag: # 24968Beitrag Feixel EM »

Wozu Smilies und dann noch Quitscheentchen gelb,
auf FZ haben wir doch unser § Paragraphen Zeichen,
Emoticos in dieser Art könnten interessant sein, Wolke mit Regen z.B.,
besagter Totenkopf existiert ja, aber Smilies NEIN
Zuletzt geändert von Feixel EM am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
Bild
Heschal
T4C Development
T4C Development
Beiträge: 29
Registriert: Sa 14. Aug 2010, 06:27

#8

Beitrag: # 24991Beitrag Heschal »

Will be displayed only on the head for several seconds and they will not be in the chat window.
It is only there to display an emotion, if you are angry or in love bla bla bla.
Additional visual effects of the emotion of your character you can use it or not.
Exemple:
[ externes Bild ]
Zuletzt geändert von Heschal am So 14. Apr 2013, 10:01, insgesamt 2-mal geändert.
Nephilim
Dorfältester / Dorfälteste
Beiträge: 161
Registriert: Fr 28. Jan 2011, 14:53

#9

Beitrag: # 25045Beitrag Nephilim »

This is like Ragnarok Online :D

The Smilies are nice but not for a RP Server :)

:P
Zuletzt geändert von Nephilim am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
----------------------------------------------------------------------------------------------------------

Verstand ist wie ein edles Schwert, aus hartem Stahl und blankem Schliff.
Charakter ist daran der Griff, doch ohne Griff ist´s ohne Wert!!
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Rshiel té Ortyn
Dorfältester / Dorfälteste
Beiträge: 106
Registriert: Mo 18. Apr 2011, 19:27

#10

Beitrag: # 25048Beitrag Rshiel té Ortyn »

I don't see the problem here at all...
Of course it's kinda silly to have emote icons at our mostly roleplaying oriented servers Purpurschuppe and Finsterzahn, but even if these icons will come with the next patch, we just dont have to use them.
So there is for real no point to fret about something like that in my opinion.
Nethertheless I am looking forward to the improved storage chest options and thank you for keeping us up to date and the tough work, Heschal.
Zuletzt geändert von Rshiel té Ortyn am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
Bild
Heschal
T4C Development
T4C Development
Beiträge: 29
Registriert: Sa 14. Aug 2010, 06:27

#11

Beitrag: # 25335Beitrag Heschal »

Hi all!

New system : Capture the flag! BETA on NMS REVOLUTION

So we move to the new arena system, the first sample will be an instance of capture the flag!Indeed, there will be only one arena and the launch in beta because it is a big system and we want to ensure that everything works well in size before adding other lands, other game modesand a system of rewards associated with it. As you can see, these are the first glimmers of a new type of game to T4C including the following descriptions:

[ externes Bild ]

This window is one that will list all available arenas with their respective descriptions on the right.It is accessible by clicking on the "Interaction PVP" next to the button "Interaciton RP" on the formof the character.

[ externes Bild ]

After selecting the desired arena (only for now), we find ourselves in a queue and a messageannounces the creation of a part of the CC and PVP as a limit of levels depending on the level of the creator of the battle.

[ externes Bild ]

You can see the time scroll the window itself or the top of your screen with a bar showing the time remaining for both waiting for the part but also launched. It also displays the scores of each team.The party starts after the time if a minimum of 4 participants (with a maximum of 10 players forthe 5 against 5).

Once the game started, players are separated into two teams and are randomly teleported to the arena automatically, secure area. The teams and their members are announced on the CC PVPand go! The goal is to get a flag in the middle of the arena and bring it to his camp. It is placedrandomly into 5 positions equidistant from the two camps.

All shots are allowed, there is no loss if it is the flag if the victim was the holder and the object is then placed randomly. Same thing if a runner attempts to enter a secure area. Players will automatically appear in their secure area to their death and can get back into battle after 10 seconds of rest.

[ externes Bild ]

You can view the scores at any time and as you can see, the dead and murders are also recorded. They are also advertised locally as well as points and made flags. Also, players are automatically included in a group which allows them to heal as in a classical group but also to talklocally without the opponents can read what is written.

I finish the description of the arena in telling you that each team sees his cape changed in appearance (and only apparently) the time of the party to identify the members of the red teamand those of the blue team. A flag icon will be recognizable above the flag carrier.

The first arena is called "Marsh Vaal'Nyr" and will be followed by other arenas with other modesof play, in other fields but also other rules with PVP, in some arenas, the activation of drops.


Have fun with it!
Zuletzt geändert von Heschal am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
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Randal vTara
Stadtwache
Beiträge: 768
Registriert: Do 6. Mai 2010, 19:17
Wohnort: Lichthafen

#12

Beitrag: # 25358Beitrag Randal vTara »

klingt interessant. aber bitte nit zu oft einsetzen ansonsten hat es keinen Eventcharakter mehr :-)
Zuletzt geändert von Randal vTara am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
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trollzertifizierter D4O-Junk
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Rshiel té Ortyn
Dorfältester / Dorfälteste
Beiträge: 106
Registriert: Mo 18. Apr 2011, 19:27

#13

Beitrag: # 25371Beitrag Rshiel té Ortyn »

Da bekommt Heddern doch gleich einen neuen Sinn und ich überlege schon, ob ich es nun doch noch lernen werde. ;)
Und nur als Event muss das nun auch nicht unbedingt sein.
Könnte doch auch als PvP Spaß für zwischendurch eingeführt werden, ähnlich wie unserem alten Kollosseum. Sobald sich genug Spieler finden, die Lust dazu haben, einfach NPC ansprechen und loslegen.
[schild=17,1,000000,C0C0C0]Flagrunner[/schild]
Zuletzt geändert von Rshiel té Ortyn am So 14. Apr 2013, 10:01, insgesamt 2-mal geändert.
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Heschal
T4C Development
T4C Development
Beiträge: 29
Registriert: Sa 14. Aug 2010, 06:27

#14

Beitrag: # 31464Beitrag Heschal »

Hello to all!

Here is the summary of the relatively detailed version 1.72 which ends today with the last update to this version on NMS


  • Adding: system of phases Roleplay

This is a system that allows players to engage RP sequences of game during which they will earn points based on their activity roleplay. These points can then be exchanged for custom lot.

- The accumulation of points of interaction in RP (and only during the RP phases) allows you to gain levels RP.
- The levels provide a bonus to gain points of interaction during phases RP.
- From the level 10 RP, one can create oneself of RP phases via the button "Interaction RP" of the character sheets.
- The gain of points depends on the activity of the player, the number of participants in the phase, on their location (only the local RP is taken into account) and the level RP of the player.

  • Adding: graphics


Many graphics have been added concerning the particular vegetation. Almost all the trees have been redone, and many others have been added to vary even more than the scenery.


- Replacement and addition of vegetation of forest.
- Replacement and addition of vegetation of the desert.
- Replacement and addition of vegetation snowy.
- Replacement and addition of vegetation of the marshes.
- Replacement and addition of streetlights.


  • Adding: T4CUpdate


The webpatch dragged for nearly 15 years with its many bugs is no longer. It has been replaced by T4CUpdate which is more efficient, gives more information and to correct all bugs of its predecessor.


  • Adding: Chest with contents list.


Very much in demand for a long time, there is now possible to have a more orderly presentation of its chest to better find.

- Presentation by tabs classes depending on the position of the object to equip or other objects of classes in the section "Miscellaneous".
- Add a search feature to display only the object(s) desired(s).
- Added option to enable or disable this new display.


  • Adding: automated messages on CC.


We have added a few automated announcements on the CC in the following cases:
- A player kills another (CC PVP). This generates the random messages different to indicate who has beaten that.
- A phase roleplay is launched. This allows you to invite everyone to join the phase.
- A part of arena PVP is launched. This allows you to invite all those of the same approximate level that the initiator of the party to join the party.
- A part of arena PVP is completed.


  • Add: the emoticons.


We put at your disposal of the smileys accessible via a button located to the right of the chat bar.

- The emoticons are usable only in local and are displayed above the head of the character.


  • Adding: the arena PVP.


This are of specific lands for the capture the flag. There are two game modes: either the two opposing teams must capture the flag and return it to their respective camps, they either have to pick up the flag of the opposing team.

- There is no loss of objects, gold or experience points in arena PVP (regardless of the settings in the server).
- The participants are divided randomly into two teams: the reds and the blues.
- The players of a team stand out from the other by the change in appearance of their cape in a cape to the colors of the team (the player kept the bonus of its cape or of its orb equipped).
- During the game, all sentences typed in local are received by members of his own team.
- Each death resurrected the temporary sanctuary from the arena and assigned to his team. It automatically retrieves all its points of life.
- Potions, stones and prisms of mana can be specially used in arena and only in arena (which allows you to place a very low price while avoiding the abuse).
- The capture of a flag is done by clicking on the flag and wait a few seconds that a progress bar to fill.
- The bearer of a flag is an icon of emblem on the top of her head to indicate what flag it door and that it is he the bearer.
- The flag is lost when the holder dies or he brings in a PVP zone Off (point of resurrection).
- A point is marked when the flag is reported in the area of recovery of his team.
- A table of scores displayed, at the end of each game, all participants with the points of the team, the individual points (interaction), the murders and the deaths of each. This table can be displayed at any time during the game via the flag icon located to the right of the chat bar.
- The managers of one server can create as many arenas as they want in the type 1 (a single flag) or the type 2 (one flag per team).
- Everyone can start a party by joining a free arena via the menu "Interaction PVP" located on the character sheets. All of the players included in the range of the initiator of the party (50 levels, +25 or -25) may join the arena. - Several different arenas can be launched at the same time.
- The maximum time and the number of points to achieve are configurable by the managers of the server. - During the time preceding the launch of an arena, the list of participants is accessible via the flag icon located to the right of the chat bar. You can choose to leave the part via the same menu.
- A small window displays the remaining time, the scores and the progression of capture the flag over the course of the game. - The main window of interaction PVP list all arenas and their respective descriptions to the right.


  • Add: the journal of quests.


This journal list the quests of the game according to their level of difficulty and if they remain to be done, are in progress or have already been completed.

- This system of accompanied by a specialized publisher to add quests manually.
- The color of the title of the quest depends on the level of the quest compared with the level of the player (white if too easy, green if the same level approximately or red if too difficult). This color is for informational purposes only.
- The side quests are classified by level and in three categories: available, in progress, or completed.
- The quests available display a brief description of the quest and the rewards they bring (optional depending on the managers of the server).
- The quests in course displayed the steps you have already completed the quest in white and the current step in green. Each step can describe the number of objects to report or the value of the flag to achieve with monitoring of the progress of the player (for example: Apple: 10/20). - The quests completed simply display a list of quests that you have already completed.


  • Adding: ambient sounds.


It is now possible to add ambient sounds by areas in addition to the music and sounds. The volume of these sounds is configurable in the options.

  1. MODIFICATION: hotel sales.


Corrections of instability have been made and it is now possible to place a very large quantity of the same object which allows, for example, to sell large amounts of gold against objects.

Concerning NMS, it is also possible to pay in ecus (virtual currency) to the hotel sales according to the price fixed by the sellers (optional). It is only to trade between players only. There is no generation of gold or of anything else by the system and no commission for NMS not more.


  • CORRECTIONS: Fix, security and stability.


And we finish this summary with corrections on stability problems of client and server side for less of a crash as a on one side than the other and best optimizations.

The version 1.72 , will be accessible of this evening in finalised version on NMS and will be deployed then gradually on the other servers Dialsoft, to begin by Realmud.

In the hope that you enjoy the content of this new version, the T4CDev team wish you a good game on T4C!
Zuletzt geändert von Heschal am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
Heschal
T4C Development
T4C Development
Beiträge: 29
Registriert: Sa 14. Aug 2010, 06:27

#15

Beitrag: # 32354Beitrag Heschal »

1.73 (Developer Diary) T4CDev

  • Add: "HCS" Hybrid Communication System for NPC/Player
This system will allow you talked to the NPC or by writing or answer choices by click.

Add: Communication Box Frame NPC/Player
Mod: Add new font commication color white.

[ externes Bild ]
[ externes Bild ]
[ externes Bild ]
[ externes Bild ]
Zuletzt geändert von Heschal am So 14. Apr 2013, 10:01, insgesamt 6-mal geändert.
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Randal vTara
Stadtwache
Beiträge: 768
Registriert: Do 6. Mai 2010, 19:17
Wohnort: Lichthafen

#16

Beitrag: # 32369Beitrag Randal vTara »

Looks verry interesting.

I'm eager to see how it fits into T4C!
Zuletzt geändert von Randal vTara am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
Bild
trollzertifizierter D4O-Junk
Heschal
T4C Development
T4C Development
Beiträge: 29
Registriert: Sa 14. Aug 2010, 06:27

#17

Beitrag: # 32457Beitrag Heschal »

Zuletzt geändert von Heschal am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
Nessaja Lor
Gelehrter / Gelehrte
Beiträge: 428
Registriert: Sa 29. Mai 2010, 14:51

#18

Beitrag: # 32463Beitrag Nessaja Lor »

Wow also das Bild sieht ja mal klasse aus aber wenn ich das mit meinem gebrochenen Englisch kenntnissen richtig verstanden hab,vorgegebene antworten muß ich nicht unbedingt haben
Zuletzt geändert von Nessaja Lor am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
Bild



Ungekrönte Königin der Diebe
und Brunnenbesitzerin
Heschal
T4C Development
T4C Development
Beiträge: 29
Registriert: Sa 14. Aug 2010, 06:27

#19

Beitrag: # 32866Beitrag Heschal »

hem hem.... :ugeek:

[ externes Bild ]
Zuletzt geändert von Heschal am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
Sierro Vienal
Bauer / Bäuerin
Beiträge: 20
Registriert: So 16. Mai 2010, 22:07

#20

Beitrag: # 32869Beitrag Sierro Vienal »

Fine;)
Zuletzt geändert von Sierro Vienal am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
Adreides Lundro
Gelehrter / Gelehrte
Beiträge: 443
Registriert: Mo 3. Mai 2010, 20:24

#21

Beitrag: # 32874Beitrag Adreides Lundro »

That looks very great!
Zuletzt geändert von Adreides Lundro am So 14. Apr 2013, 10:01, insgesamt 1-mal geändert.
Ich will mal wiederkommen.
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